Dragon’s Lair

  • obrenden@lemmy.world
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    1 year ago

    My older brother’s friend worked at an arcade. He opened up the panel and loaded this game up with credits for me. I still never got close to beating it

  • SinningStromgald@lemmy.world
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    1 year ago

    The only arcade that had that game charge $2 or something like that for each credit. I tried it once and then never again.

  • Kabutor@lemmy.dbzer0.com
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    1 year ago

    you try to not play any arcade if you haven’t seen anyone else play first, that cost you money :) My experience with Dragons Lair is that it was a nice game to watch, and a bad game to play, it was expensive and as someone else said in the thread it requires you to memorize the movements, it was never random

      • WaxedWookie@lemmy.world
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        1 year ago

        As an interactive method of storytelling, I think they’re fine (but not my thing). I think the problems really emerge when you try to combine them with the revenue-driving elements of an arcade machine - the challenges need to be designed to kill you so you’ll keep paying rather than giving you choice or staking you in to the story further.

  • xyzzy@lemm.ee
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    1 year ago

    The same way you beat any game in the 1980s and early '90s: lots of pattern memorization based on trial and error. In the arcade, that means lots of quarters.

    Once a game like Dragon’s Lair was memorized, you could play through the entire thing on only a couple quarters, to the astonishment of arcade bystanders.

    Kids and teenagers had more time back then because smart phones and Instagram and YouTube didn’t exist. People underestimate what a huge time sink those can be.

    No one had Internet access. You could play a game, play an instrument, read a book, go to the mall and the arcade and maybe catch a movie, go outside, or watch whatever happened to be on the 3-4 network TV channels (or possibly cable if your family had the money). And TV back then was mostly terrible.

    So if you had $10 in your pocket, that was an entire afternoon of entertainment at the arcade and movie theater.

    • Potatos_are_not_friends@lemmy.world
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      1 year ago

      I grew up in that era.

      I probably dedicated 1000 hours playing the same 4-5 NES games.

      I remember playing the original Zelda with self-impose challenges like get hit and start over. I had so much time to kill.

    • dual_sport_dork 🐧🗡️@lemmy.world
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      1 year ago

      If you had it down you could beat Dragon’s Lair (and Space Ace, and the other Laserdisc games) with a single credit. IIRC there is no randomization within each scene; the only element of randomness was which out of a set of three scenes could play stemming from completing the previous scene. Once you’ve seen them all they always play out the same way. Further, each scene is only played once per complete game.

    • Mantis_Toboggan@lemmy.world
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      1 year ago

      As a child in the 90s, I remember Saturday and Sunday afternoons being incredibly boring if we didn’t go out. TV was shit (still is), and on rainy afternoons you were basically locked at home.

      By the late 90s, at age 10, with no internet access in my county, I was mapping ways to beat the Water Temple in Ocarina of Time. I remember scheming for hours, using Farore’s Wind to take me to the beginning of the dungeon and jumping to the platform on the 2nd floor. This way, I was not using the only key I had on the middle pillar, which is what almost everyone got stuck on.

      But yeah, I remember the tail-end of this at that time and starting a whole new game to try this out. And it worked. Still proud of 10 year old me. It’s interesting but I hadn’t felt boredom in a really long time.

  • DrakeRichards@lemmy.world
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    1 year ago

    It wasn’t that hard if you kept feeding it quarters. It took a lot of trial and error, but having infinite lives means it was eventually beatable.

  • simple@lemm.ee
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    1 year ago

    I assume lots of trial and error and following guides from magazines and such. Games like Dragon’s Lair aren’t really meant to be that winnable, they’re just designed to get you to buy as many coins as possible to keep trying.

  • Got_Bent@lemmy.world
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    1 year ago

    The mechanics of that game were more like a very fast choose your own adventure than the traditional move joystick left, spaceship go left mechanics.

    Because the graphics were coming off a laser disk, they didn’t generate on the spot. There were predetermined outcomes to every move.

    When people figured this out, information started to collect in the magazines, and the game became beatable.