• Zomg@piefed.world
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    2 days ago

    I’m glad to hear people finally get closure on a dev team that felt like ignoring their fans for years was the best decision to make.

    The complete radio silence, lack progress updates, communication, community engagement or crumb of respect for a clearly passionate and dedicated fan base has really put a sour taste in my mouth about playing this and that’s unfortunate for me because Id surely enjoy playing it.

    If they didn’t want to over hype or give false hope on development for the game, maybe they shouldn’t have hyped the game off the back of their first game more than 6 years too early, idiotic choice imo.

        • Nico198X@europe.pub
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          1 day ago

          for sure, for sure. i’m glad it’s finally here and look forward to playing it.

          i have a buddy who never got around to the original and is playing it now in anticipation!

          it takes all kinds. i’m sorry if the wait has been frustrating for you.

    • knight_alva@lemmy.world
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      2 days ago

      Everyone is entitled to their opinion but I think this is a bit harsh. Personally I respect the devs for going silent. I’m glad they took however long they wanted to perfect the project. No doubt their silence has cost them but I would rather see that than see them constantly putting out bits to try and keep the hype alive. It’s more honest and respectable this way, and the game itself will be better for it.

      • Zomg@piefed.world
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        1 day ago

        Normally I’d say that being silent is fine. But was 7 years a bit too long?

    • KoboldCoterie@pawb.social
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      2 days ago

      If they didn’t want to over hype or give false hope on development for the game, maybe they shouldn’t have hyped the game off the back of their first game more than 6 years too early, idiotic choice imo.

      Hey, just in case you’re unaware, they kickstarted the original Hollow Knight, and one of the stretch goals (which was met) was a second playable character (Hornet) as a DLC that backers would get for free. While they were making that DLC, the scope just expanded to the point of it being an entire standalone game (Silksong). They had to communicate to backers that they were forestalling the promised DLC in favor of a sequel; the cat would have been out of the bag then whether they wanted it to be or not. Better for them to announce the sequel publicly at the same time, rather than have it leak via their Kickstarter update.