sure it is the dev who is to blame and not the clueless managers who evaluate devs based on number of commits/reviews per day and CEOs who think such managers are on top of their game.
NGL I am also a second hand witness to it. This particular example may be a few but there are a lot of others to the same effect: evaluating performance based on number of lines of code, trying to combine multiple dev responsibilities into a single position, unrealistic deadlines which can usually be met very superficially, managers looking for opportunities to replace coders with AI and further tasking other devs with AI code checking responsibilities, replacing experienced coders with newly graduates because they are willing to work more for less. All of these are some form of quantity over quality and usually end up with some sort of crisis.
Yeah, and at the end of the day, it is just as much a very rare exception that a dev actually gets enough time to complete their work at a level of quality they would take responsibility for.
Hell, it is standard industry practice to ship things and then start fixing the issues that crop up.
sure it is the dev who is to blame and not the clueless managers who evaluate devs based on number of commits/reviews per day and CEOs who think such managers are on top of their game.
Is that the case at CrowdStrike?
I don’t have any information on that, this was more like a criticism of where the world seems to be leading to
Removed by mod
NGL I am also a second hand witness to it. This particular example may be a few but there are a lot of others to the same effect: evaluating performance based on number of lines of code, trying to combine multiple dev responsibilities into a single position, unrealistic deadlines which can usually be met very superficially, managers looking for opportunities to replace coders with AI and further tasking other devs with AI code checking responsibilities, replacing experienced coders with newly graduates because they are willing to work more for less. All of these are some form of quantity over quality and usually end up with some sort of crisis.
Yeah, and at the end of the day, it is just as much a very rare exception that a dev actually gets enough time to complete their work at a level of quality they would take responsibility for.
Hell, it is standard industry practice to ship things and then start fixing the issues that crop up.
Nono listen to me, it’s agile