- cross-posted to:
- linux_gaming@lemmy.world
- cross-posted to:
- linux_gaming@lemmy.world
We are excited to announce that Arch Linux is entering into a direct collaboration with Valve. Valve is generously providing backing for two critical projects that will have a huge impact on our distribution: a build service infrastructure and a secure signing enclave. By supporting work on a freelance basis for these topics, Valve enables us to work on them without being limited solely by the free time of our volunteers.
This opportunity allows us to address some of the biggest outstanding challenges we have been facing for a while. The collaboration will speed-up the progress that would otherwise take much longer for us to achieve, and will ultimately unblock us from finally pursuing some of our planned endeavors. We are incredibly grateful for Valve to make this possible and for their explicit commitment to help and support Arch Linux.
These projects will follow our usual development and consensus-building workflows. [RFCs] will be created for any wide-ranging changes. Discussions on this mailing list as well as issue, milestone and epic planning in our GitLab will provide transparency and insight into the work. We believe this collaboration will greatly benefit Arch Linux, and are looking forward to share further development on this mailing list as work progresses.
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Yes they have. The steam friends network and the fact that you can’t transfer your purchases, friends data, or community data to other platforms is an inherent form of lock in. Just because you’re used to it because Facebook also does it, doesn’t mean it’s not.
Not being able to transfer purchases seems like an other-platforms problem. Steam has authenticated API for users’ game libraries.
Is it a form of lock in or not?
No.
Anyone is free to access purchases given the user chooses to give that info, they just don’t. Skill izzue
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It literally is if you have a monopoly.
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While I disagree with the other commenter’s approach and attitude, he/she/they are partially correct with the comment they left next to this one.
There is no legal obligation for a company to fund or assist its competition, even if it holds a significant marketshare. The companies that do help their competition, like Microsoft with Apple in 1997 or Google with Mozilla today, begrugingly choose to do it so their lawyers can make the argument that they are not a monopoly because they still have competition.
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https://wccftech.com/microsoft-invested-150-million-in-apple-27-years-ago-today-on-august-6/
Google has multiple ventures: advertising, search engine, email, web browser, cloud storage, cloud infrastructure, etc.
I’m not saying they don’t get any other benefit from paying Mozilla. I’m saying that one of the reasons Google shovels money in their direction is to stop regulators from having a reason to take a closer look at Chrome’s dominance.
In terms of browser engines, we have: Blink (Chromium), WebKit2 (Safari), and Gecko (Firefox). WebKit2 is exclusive to Apple devices, which leaves Blink and Gecko as the only two browser engines available on Windows and Linux. If Mozilla went bankrupt and stopped developing Gecko, Google’s Blink engine would have no competition on non-Apple platforms, which would invite some regulatory scrutiny.
No it’s not. In fact, GNOME’s default browser uses WebKit, which is also FOSS since it was forked from the LGPL KHTML.
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They literally, objectively, have, monopolistic anti-competitive power, largely thanks to blind corporate dick riding gamers like you.
And yes, in literally every single western democracy you have special obligations to actually further competition beyond normal if you’re in a situation without competition, because competition is inherently beneficial.
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Lock-in != Monopoly.
This is ridiculously unrealistic in a capitalist society.
It costs the platform money whenever a user downloads a game, and a user who didn’t buy from their store isn’t a user that they make money from. No other platform would voluntarily accept a recurring cost like that unless they profit from user data.
Also, it’s not like they stop publishers from doing that themselves. Ubisoft and EA use the cd-key generated by steam to associate the game with your U-Play and Origin accounts.
They asked if they did anything anti-competitive. Lock-in is inherently anti-competitive.