• eronth@lemmy.world
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    10 months ago

    There was never non-manufactured hype for it. I saw people who were paid to be excited about it be excited about it, and literally nobody else cared. Nobody else even knew what the hype was event supposed to be for.

  • Maxnmy's@lemmy.world
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    10 months ago

    I always thought this metaverse crap was just an obvious money-making scheme that preyed on isolated people during COVID-19. They only started developing their metaverse platforms during the pandemic. Of course they all failed to capitalize because the world largely returned to normal while they were still flaunting NFTs and unfinished metaverse platforms that still can’t do better than a private Minecraft SMP with your friends.

    • shortwavesurfer@lemmy.zip
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      10 months ago

      I suspect that it’s one of those things that will happen at some point in the future, but we just don’t have the technology and equipment ready for it just yet. I figure it’s similar to AI research in like 2007 when they were able to put the computer on Jeopardy and have it compete against the contestants. It worked, but it wasn’t ready for mainstream usage at the time.

      • snooggums@lemmy.world
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        10 months ago

        The second life/metaverse/virtual reality concept will never be widely accepted by the majority of the population because it just isn’t what the vast majority of people want. They want communication methods that compliment their real world lives.

        Yes, it will probably be more popular at some point than it has been so far if they can pull off affordable ultra realism, but the escapism of virtual worlds appeals to a relatively small portion of the population. Not to mention that a lot of people have a limited amount of free time, and even if it was extremely popular at first, the novelty would wear off fairly quickly for most people.

        • skulblaka@sh.itjust.works
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          10 months ago

          The massive popularity of Ready Player One, which was a mostly bland and bad story besides having a Metaverse in it, might imply otherwise.

          • snooggums@lemmy.world
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            10 months ago

            The popularity in the fictional setting, based on speculation?

            The popularity of the book/move, which is a short period of escapism not at all comparable to virtual reality?

            • skulblaka@sh.itjust.works
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              10 months ago

              The popularity of the book/movie incorporating a classic concept of cyberpunk, yes.

              We’ve been dreaming of a Metaverse just about since we’ve had internet. Only, nobody’s made one that’s worth a damn in the real world yet.

        • shortwavesurfer@lemmy.zip
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          10 months ago

          I think what we will get out of all this virtual reality research is good augmented reality devices because being able to look at something and pull up information on that thing or instructions on how to use it, etc. would be damn useful. I think I’ve heard of companies using AR and VR for training purposes, like how to work machines in a factory, etc. before you actually start using them.

        • schizo@forum.uncomfortable.business
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          10 months ago

          will never be widely accepted by the majority of the populatioj because it just isn’t what the vast majority of people want. They want communication methods that compliment their real world lives

          I don’t think that’s strictly true, but I do think it would require their real world lives to get shockingly worse to increase the appeal of living in a “better” world.

          This is usually how you see these kind of things presented in fiction: everyone uses a “metaverse”, but it requires a full on completely society destroying dystopia to also exist to make it sufficiently appealing.

          I’d put money on the next round of VR worlds getting a lot more buy-in since you’ve got a generation of kids growing up that are already living mostly online, and a species that seems hell-bent on diving in to a nice authoritarian dystopia, so uh, the next 20 years will probably be real interesting,

    • SlopppyEngineer@lemmy.world
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      10 months ago

      Within the billionaire bubble there was a lot of hype. Outside of that, not so much.

      A new platform to colonize, gathering info on what people were looking at in the virtual world and selling that to advertising made their wallets go very erect.

  • LapGoat@pawb.social
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    10 months ago

    metaverse failed because it lacked the digital cornerstone species.

    if they wanted success, they should have catered to furries.