I released my first game on Steam and got rid of impostor syndrome!
My first game Mushy Score is out on Steam! I have been creating games since I was a child but never felt like a real game dev. Now I finally have a game that I can show to other people.
Mushy Score is a 2D Roguelike where you fight against endless waves of enemies. Collect points and try to get a high score! I am super exited for the release !
If you like similar games go check it out: https://store.steampowered.com/app/2480740/Mushy_Score/
and got rid of imposter syndrome
Don’t worry, steam reviews will fix that.
Jk congrats on the game! Can’t wait to check it out
Yeah, my first problem is getting people to notice the game, but getting all negative reviews would probably be depressing :D
Thank you! Hope you enjoy the game!
Congratulations, completing a game and getting it out the door is no mean feat!
Thank you!
Great game. May I add some ideas of improvement?
- resolution change should be a picker, or at least confirmable without changing the resolution right away
- align the buttons and other UI elements
- wordings could be changed because “flower that shoots enemies” made me immediately think that it’s going to propel enemies at me
- there is no way to get back to menu from the game? Return gets me back to the game, Quit shuts the game off.
- the blue mushroom doesn’t react when I press ctrl, as suggested by the icon
- other UI elements are flashing underneath when drawing UI elements
Otherwise very entertaining. I left a positive steam review. Good job.
Thanks for feedback! I will keep these in mind when I update the game!
@wawe
Just bought and played it and had a lot of fun! I love the frequent powerups and the variety of the monsters. The first time I saw the toad was truly terrifying! Lol. I’d love to see some kind of powerup that helps with arial enemies. Maybe the plants can shoot upwards, too? Or you can? Or a flying plant? Or a second bullet that goes up at 45 degrees? Anyway, well worth the super low asking price. Looking forward to playing more! It works perfect on the #SteamDeck, too!
@gamesDid you posted in https://lemmy.world/c/linux_gaming@lemmy.ml and https://lemmy.world/c/linux_gaming ? As it is a native linux mode, if I understood correctly, you could post there too. And in gamedev communities too.
Thanks for sharing! I will post there as well in the future!
Hi there! Looks like you linked to a Lemmy community using a URL instead of its name, which doesn’t work well for people on different instances. Try fixing it like this: !linux_gaming@lemmy.ml, !linux_gaming@lemmy.world
For anyone who enjoys seeing how the sausage is made, OP also has some devlogs up on YouTube, I’ve been following for a little while. https://youtube.com/@PaahtimoGames
Congrats on the release!
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Awesome work. Out of curiosity, what engine did you use and how was your experience with it?
Thank you! I used Monogame and it was interesting experience trying out framework instead of engine. As a long time Unity dev I liked the full freedom with framework and liked creating everything myself. It is probably not best fit for beginners but for someone with C# experience it is something that I would recommend.
It works out of the box on steamdeck.
Most of my testing/playing have been on steamdeck! In my local game events I just walked to people and gave them my steamdeck to test the game :D
Ok.
Two things I noticed : The green blob appears semi-transparent on the screen score, but not in game. When the powerups appear, there is a square appearing from one or two frame at the center of the level.
Thanks for feedback! I will take a look at these! I think I made the green slime transparent in the score screen so it doesn’t cover all other enemies, but power up thing sounds like a bug!
If you want to help game get visibility, writing review on steam would be really helpful!
You got rid of imposter syndrome? Like, for everyone?
That would be amazing if I could do that :D
That looks awesome man! Congrats!
Thank you!
interesting