Today some people evaluate games based on their length (e.g. 30+hours), map size (e.g. 40-60 sq. km), etc., so it made me wonder what metrics people may have used for arcade games.
Today some people evaluate games based on their length (e.g. 30+hours), map size (e.g. 40-60 sq. km), etc., so it made me wonder what metrics people may have used for arcade games.
For players, the length of play you’d likely get out of a single credit.
For owners, the amount of money a given cabinet could make, on average, per week.
Also, units of fun earned while watching other people play.
One nice thing about an arcade is that you can see regular people (not streamers/professionals/actors) interacting with a game, and notice subtleties that aren’t represented in a bullet list or trailer video.
That’s what I was thinking might be the case for players, alongside the fun/new factors Jordan mentions. Thanks for the reply!