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![](https://lemmy.world/pictrs/image/8f2046ae-5d2e-495f-b467-f7b14ccb4152.png)
Oh, that’s a good point, I didn’t think of it this way. I felt that Pathologic 2 handled it pretty well, because the first time I died, I was confused at how it framed the consequences (instead of a straightforward “you died! Load earlier save?”, you get a conversation with an NPC that explains some of the consequences, albeit somewhat obtusely). The actual consequences of death felt surprisingly forgiving, given all I’ve heard about Pathologic (especially the first few deaths).
If executed well, the shock of a moment like that would be sublime.