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Joined 9 months ago
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Cake day: February 19th, 2024

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  • I think it’s cultural differences. In the west, we abhor pay to win and predatory aspects. But in Korea, China and other countries in that region, players demand it.

    So then it comes down to which market region you’re targeting. If you’re not a NA/EU mobile developer, how do you choose? 🤷‍♂️ Can’t keep everyone happy.




  • EDIT: Ignore my blind confidence. CAD is (mostly) broken in recent FF versions. (See ivn’s reply to this post).

    Consent-o-Matic with Cookie Auto Delete and Firefox’s Multi-Account Container tabs covers it all nicely for me.

    Cookie banners get handled, cookies I don’t explicitly want to keep automatically disappear when I leave the site/close the tab, and those I do want to keep can be given their own containers to keep them separated.








  • I was dragged along to see it at the cinema in the (then) new 3D format (versus the old red/blue glasses).

    Took me 10 minutes to realise the story is Pocahontas, so I’ve always thought of it as Pocahontas Smurfs. And the 3D, while a cool novelty, gave me motion sickness something fierce.

    While clearly no money was spent on the script, it did move animation technology and adoption along quite a bit.

    Gobsmacked a sequel was made.







  • I asked this question many years ago on a Usenet group, and the answer was along the lines of what we’re seeing is many millions of years after those orbits began, and that they all eventually flatten out due to the gravity of the other objects in orbit.

    So you could have 2 objects at roughly the same orbital distance but perpendicular to one another (eg. one orbiting the star’s poles and the other around it’s equator), and over time the small amount of gravitational force they exert on one another will bring them roughly into the same plane.

    Hopefully someone better versed in the topic can come along to explain it better than I can.