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Joined 20 days ago
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Cake day: April 19th, 2026

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  • Playing under someone more experienced can build confidence, but the only way to learn how to run a ttrpg is to start running one. Find some one page RPGs with really simple rules that can be learnt in a few minutes and played over an hour or two. No one has to invest in anything, you can switch between different ones to find what people like, and there’s no pressure to keep running a campaign if you find it too much. Once you have an idea of what it’s like running a game you and your friends can decide if you want to play a long adventure.


  • PF2e does a surprisingly good job at both unequaling the odds with it’s degrees of success mechanic and making class and level a much more flexible system through feats, but probably not to the degree you’re wanting, and I can’t argue with the rest.
    Delta Green isn’t a perfect fit for your requirements as it uses a single die, but it’s degrees of success system also unequals the odds, so it might still work for you. VtM and it’s relatives are probably a better fit, but I personally find them a bit melodramatic. I’ve found it pretty easy to find a VtM group by hanging around Goths, but haven’t had any luck with Delta Green yet.



  • You’re not being abused you absolute melt, you’re the one resorting to insults when I point out your logical inconsistency. All I’m doing is applying your definition to the real world and asking if you agree with the conclusions - seeing as you’ve avoided confirming or denying a single one, the obvious answer is that you don’t and are just trying to deflect. If you don’t think your definition is accurate, why would anyone else?