There aren’t many i386 distributions anymore, but you should still have some selection, I think
Elvith Ma'for
Former Reddfugee, found a new home on feddit.de. Server errors made me switch to discuss.tchncs.de. Now finally @ home on feddit.org.
Likes music, tech, programming, board games and video games. Oh… and coffee, lots of coffee!
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Elvith Ma'for@feddit.orgto
Linux Gaming@lemmy.world•[Bazzite] Suddenly, many games are crashing in the menus?English
3·4 days agoIn case you’re dual booting - Windows also has a memory diagnostic tool. This did identify my RAM as broken almost immediately, while Memtest reported everything after a full scan of several hours. As I only knew Memtest back then it took me weeks to find why my PC was constantly randomly crashing, until I learned of that.
But that was about 2 years ago, so maybe Memtest did improve since then? (Or maybe I had some very weird behaving RAM and finding it with other tools was just pure luck…)
I know, but still it’s clearly a “you had one job to do, taskmanager”.
Also the task manager currently has a bug where it’s process keeps running when you close the window. So, to get rid of it, you now either need to open another task manager and kill that process (and the one you have currently open) or do a reboot…
Closely followed by:
- Why didn’t I buy this earlier? This is such a time save/practical thing/now I really need it but its costs are tripled!
It’s not that I’ve been healing 27 times throughout the fight and he only once. It’s that I just realized, that I probably need to heal 54 times or more in this fight, but I only brought about 30 potions…
Yes, but in my experience: Save games are synced to steam cloud and thus are available on Linux and Windows respectively. Settings aren’t migrated usually (but sometimes?!), but as long as you didn’t tweak them too much, that’s not a big deal.
More interestingly: Games that won’t start on Linux in this scenario aren’t necessarily installed on your windows disk. It’s any disk with a NTFS/FAT/exFAT filesystem that seems to cause this. At least that’s what my results were, when I tried to set up a shared library between windows and Linux when I used dual boot to facilitate the switch.
Elvith Ma'for@feddit.orgto
Technology@lemmy.world•Lawmakers Want to Ban VPNs—And They Have No Idea What They're DoingEnglish
22·8 days agoThat’s basically any modern network. There is no more trivial “inside our network” vs. “outside on the internet”. Networks are segmented on a need-to-know principle. You can access some information from the public internet. Some other things can be accessed from the internet, but only on corporate devices, if your user AND device is whitelisted. And then you have one or more VPNs on top of that for more sensitive stuff. Also those VPNs may be “dynamic” in the sense that it may also be dependent on the user, device and authentication method what is currently accessible over that VPN connection.
I didn’t get mine to have less than about a second latency LOL
I mean… gestures wildly at other Black Mirror episodes …yes?
And I always considered dystopian tales to be meant as a warning, not as a blueprint…
I thought it was a reference to Black Mirror S02E01 - Be Right Back that got a bit modernized.
Interestingly, that episode is now almost 13 years old.
Elvith Ma'for@feddit.orgto
News@lemmy.world•Donald Trump ‘blowing Bubba’ message in Epstein emails under scrutiny
10·21 days agoРусский военный корабль, иди на хуй?
Elvith Ma'for@feddit.orgto
News@lemmy.world•Donald Trump ‘blowing Bubba’ message in Epstein emails under scrutiny
292·21 days ago🍆💦 ✊👁️👄👁️👌
Pop goes the
weaselbubble
Elvith Ma'for@feddit.orgto
Linux Gaming@lemmy.world•Eurogamer asked Valve if there had been any progress in helping games requiring kernel-level anti-cheat, with Valve responding that the Steam Machine's expected focus on multiplayer gaming could encouEnglish
11·22 days agoSome things are harder, but for starters a few ideas:
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Either check that the reported positions of players, their movement speed, etc are consistent to what the game would allow you to do (don’t fly, don’t go faster, don’t go through walls,…) or only accept player input, process it server side and then send positions etc back to the client. (You can do some local interpolation, but the server wins, when there’s a miss match). That should get rid of flying, no clip, teleportation, evasion of projectiles, … You can also analyze the inputs for abnormal behavior like the precision with which you aim for the (center of) the head, aiming through walls, etc.
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Do all hitscan and projectiles etc. server side. Never let clients report that they’re hitting other players. This is calculated on the server.
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Do only report other player positions when they’re on screen or almost on screen. If the client doesn’t know where the enemies are, wallhacks are impossible or harder (note that some information may be transferred to the client for the sake of spatial audio etc!)
And so on. Do not, never ever, rely on client side data or validation. If a cheat program can alter the client, it can alter the data it sends. How do you ensure, that the client is actually official and “your code”, when it can tell you anything it wants to tell you? You can only make it harder for others to impersonate your client, but never impossible. Especially on PC, when you can execute just about any code you want?
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Having not read the article: “Let’s apply Hanlon’s Razor: Oh, probably it just collects the data locally and caches it until the vendor’s servers are reachable. After a while the data partition was full and it stopped working as this case was never deemed possible when this was developed.”
Having read that the kill command was logged and he found it in the logs: “ok, there are no technical details, so there might still be a misunderstanding, but that’s not what I expected!”