Agent_Karyo
MJ12 Detachment Agent
- 30 Posts
- 30 Comments
  14·1 day ago 14·1 day ago- There are multiple film studio management games (with different approaches to gameplay mechanics) that are probably a much better choice: - The Executive - Movie Industry Tycoon
- Hollywood Animal - Played the demo, it’s a different concept that one would expect from a “movie tycoon”.
- Movies Tycoon
- Blockbuster Inc.
 
  3·1 day ago 3·1 day ago- Thanks for sharing. - Might have to try this, it’s basically free in my region. - The concept sounds awesome, but it seems the implementation needs some work. 
- Soma adds Halloween theming in PATHOS-II for a time limited period? - I am surprised I’ve never heard of this. Seems a bit out of character. 
  3·2 days ago 3·2 days ago- Be on the lookout for TF2 Classic which getting an unofficial release soon. - It’s a pre-2010 era TF2 experience. 
  6·2 days ago 6·2 days ago- It’s pretty funny and it’s been around for many years. I remember seeing it in the early to mid 2010s. - There was a really funny one that went something along the lines of “Imagine if your played as the asphalt in a racing game.” 
  8·2 days ago 8·2 days ago- Arguably the issue isn’t so much in the gaming landscape as the history behind the game. - His previous “game” was a crypto/NFT scam where they sold land (as NFTs) to people who were speculating they could make IRL money from renting out this “land” to plebs. - It was a complete failure. I played it for an hour on a free sever (or something similar). The gameplay was complete shit, it was tedious and grindy (like mobile titles), a repetitive and uninspired experience, graphics were ugly, the multiplayer elements didn’t really make much sense. - All the NFT buyers got destroyed while Molyneux collected tens of millions. - Allegedly that money was used to “invest” in Masters of Albion. - But the real kicker is that Masters of Albion seems to be based on that NFT scam game engine (which IMO is beyond saving). - I wouldn’t be surprised if this a managed exit from his previous crypto/NFT scam “game”. 
  44·3 days ago 44·3 days ago- The only time I ever tried loot boxes was with TF2 and Dota2 back in the early to mid 2010s. - I very quickly realized that this wasn’t what I was looking for in gaming. These days I mostly play indie games where monetisation is not issue. Even gave up on Paradox because I am not okay with their DLC approach. I don’t mind paying for DLC, but one has to look at their release of Cities: Skylines 2 to see that they’ve really become the “EA of Europe”. 
  1·3 days ago 1·3 days ago- I’ve only played Port Royal 2 and this looks different to PR2, but that being said, I haven’t played it. 
  1·5 days ago 1·5 days ago- The city in the original was a huge, you could get lost exploring all the different neighbourhoods. Almost all of them had their own style and design. 
  3·5 days ago 3·5 days ago- If they have the resources (I am assuming Cloudpunk performed significantly above their initial projections), I have no issues with them taking longer (as long as they aren’t stuck in development hell). 
  73·6 days ago 73·6 days ago- If you Piefed, you’ll get big sacks of money instead. 
  221·10 days ago 221·10 days ago- I would argue that this actually makes his opinion more relevant, as executive management is more likely to think like Ybarra, as opposed to someone that regrets the decline of Blizzard. 
  11·10 days ago 11·10 days ago- I wouldn’t limit it to x86 though. - Playstation 2 supported Linux and it ran MIPS, which was the architecture used in SGI Indigo systems, perhaps most famously seen in Jurassic Park’s “it’s a UNIX system” scene. - It seems that even Playstation One has an (early) public Linux port. - There is no right answer of course. :) 
  18·10 days ago 18·10 days ago- I guess it depends on how you define PC. But older consoles also used CPUs that were found in desktops (and laptops), although they weren’t PCs in the strict sense. - Sega Mega Drive (and other consoles) used the Motorola 68K that was also used on Macintosh and Amiga.
- Game Gear and Sega Master System used the Zilog Z80 which was also used in the ZX Spectrum and other computers.
- N64, PSOne, PS2 used MIPS CPUs which were often used in high-end computer systems (SGI).
 - Consoles did often have custom GPUs though. - That being said, these days both Playstation and Xbox are literally locked down, custom form factor, AMD Ryzen CPU + Radeon GPU PCs. 
  2·10 days ago 2·10 days ago- I still play the original Majesty to this day (it’s been a quarter of century since I tried the demo from a gaming magazine CD). - There have been a lot of attempts to make a real sequel to Majesty. This seems like the closest one, but I have yet to play it myself. 
  61·12 days ago 61·12 days ago- Thanks for sharing, interesting article. 
  31·14 days ago 31·14 days ago- The combat was honestly subpar (especially guns), but the quest design, character design, conversation and skill/clan system was super well done (I would argue these are critical elements for gameplay). 
  1·14 days ago 1·14 days ago- But those 81 cities take up a tiny portion of global land area. - A quick Excel import of the table from Wikipedia suggests that the “urban area” for those 81 cities is 190 K KM(2). - Total land mass on early 148.94 M KM(2). - So the world land could hold ~63,400 such cities. - It would likely take many years to build a city like Guadalajara (#81 on the wikipedia list). 
  71·14 days ago 71·14 days ago- So basically it has little to do with the original VTMB and what made it great (other than the brand name). - They should have just made a random vampire adventure game. - I think The Chinese Room makes solid games, but they have zero experience in immersive, complex RPGs. 






















I would prefer if neither one was a thing.