Minecraft Java edition feels like the “community” version of the game while bedrock seems like the awful micro transaction playground for Microsoft.
Minecraft Java Edition is Minecraft and Minecraft “Bedrock Edition” is an awful Microsoft rip-off because Microsoft is bad at everything and wholly hostile to consumers and other businesses and run by ants.
Interesting to see how this pans out.
Minecraft really isn’t a game where microtransactions work, at least on the ethical stuff. It’s a game about creativity and sharing, which means a lot of people won’t be bothered with mtx.
The elephant in the room is that there’s a giant ecosystem of paid server nonsense, most of which is basically pay-to-win and gambling for school kids, which Microsoft and Mojang somehow approve. They just think it’s unfair they don’t get a cut, hence the push for Bedrock marketplace and servers. Thing is, if Microsoft really starts seriously sticking their fingers into that pie, I really hope the regulators start waking up.
My man, have you seen the bedrock edition?
Microtransactions don’t work in Minecraft… yet…
That’s exactly why they’re getting the experts involved.
If Roblox gets to why can’t we?
-Microsoft
They’re never gonna put that stuff into Java, that’s the fully Mojang version of the game. And even then it’ll be as easy as ever to mod anything they try adding out.
Unfortunately, not if it’s launcher level
We have third party launchers already? Does that solve da issue
Prism Launcher is amazing btw
:o
Do we???
:o
I’m kinda shocked you’ve never heard of them but yeah, there’s unofficial third-party Minecraft launchers you can get. CurseForge, Modrinth, and Prism Launcher are the top 3 big ones everyone uses. I personally use Prism Launcher simply because it’s the easiest to set up modpacks for imo.

so many launchers to pick from! i personally like Modrinth the most
oh yeah and most of those launchers allow for easy modding. want a modpack? click install, wait for it to download, and then just click play in the automatically created instance. want only a few mods but don’t want to check endless dependency lists? what is it 2015? also just click install, the launcher will automatically download dependencies (and the right versions of them too!). worry that you’ll install a fabric version when you wanted forge? or a mod for 1.20 when you need 1.20.1? relax as when you click “add mods” the launcher automatically applies filters that only show you mods that are tagged for your specific version (filters that you can still disabled though, it doesn’t lock you out of installing a mod that’s not explicitly tagged as fit for your version, but you know it’ll work on it)
though don’t get too comfy slapping that install button, there’re still two things that can’t be automated - incompatibilities between mods, and straight up broken files. launchers nowadays significantly reduce the number of headaches you get when modding, but they don’t entirely remove them lol
Modded launchers are, among other things, package managers
I haven’t seen the official Minecraft launcher in a LONG time. Not sure what you trying to imply here.
I know what they meant, but “head of Minecraft” sounds funny to me. Like “my dad works at Nintendo” vibes lol
Dont feel like mining? $.99 will get you a stack of whatever block you need to build a base home!
Don’t feel like crafting? Buy blueprints to the most extravagent of builds! Only $19.99
NEW: Minecraft CREATIVE DLC. now you can build whatever you’d like with UNLIMITED materials, flying powers and NEVER DYING. for only 19,99$. WHAT A STEAL
The second one will definitely happen. People already paying builders for nice buildings, and I bet Micro$oft wants in on this market

Theres always Luanti. Its a lot easier to mange for computer lab installs than trying to juggle Minecraft education licenses.
has anyone made any free and open-source versions of minecraft?
Yes. Two of the more popular ones run on Luanti.
In the Luanti games picker, choose Voxlibre or Mineclonia.
I think the philosophical difference between the two projects is that VoxeLibre has all core Minecraft gameplay features and then adds many of it’s own, while I think Mineclonia is more focused on faithfully replicating Minecraft.
(Disclaimer: I’m guessing a bit, because I spend my time in a world where I remixed mods from both of the others into my own preferred blend - starting from the the mostly empty “MineGame” base game.)
Minetest
It’s not free or anything but I recommend vintage story.
Check out luanti
Minecraft has been dead for a while now. There’s nothing really there apart from nostalgia and some mods.
For anyone looking for a spiritual successor to pre-Microsoft Minecraft, there’s Vintage Story.
If you absolutely need to play Minecraft, just pirate it. Microsoft doesn’t deserve a single cent.
For me Minecraft lost its charm around version 1.5/1.6. People don’t get that it has been whole different game back then, and the fact that you had limited blocks and items meant you needed to become creative with them. Now they keep adding stuff that is either useless or blocks for building that are nearly the same as other ones.
I was thinking about getting into legacy Minecraft, but I never found people I want to play it with, and right now I don’t really have time for it.
Bedrock Minecraft has always been the micro transaction version of Minecraft.
If you’re playing Bedrock and are now worried about Microtransactions, that’s on you.
Yeah, I’m convincing my daughter to switch to Java or https://www.luanti.org/, the big issue is my ex doesn’t have a PC for her, only an Xbox.
We will be forced to rent computers from nvidia soon anywayl
People don’t have the money, at some point all the game publishers will go under or consolidate as people just play already released games and use self hosted servers.
Rent Now, Pay Later!
I’ve never tried setting it up but apparently you can install a Java edition server mod to allow Bedrock players to join (so Xbox users and others)
that is correct, you can use Geyser to allow bedrock to join java players. For console or any bedrock client that lacks the direct connection with servers you need to also do some DNS shenanigans on the client where you use a jumper server to jump to the server you actually wanna join though.
I also recommend something like floodgate for authentication so you don’t need to have the server in offline mode or have the player need both a java and a bedrock account
edit: I forgot to mention, keep in mind that this is still using JAVA edition as a backend. So when there is feature disparity between bedrock and Java, the java mechanic is what takes precedence. The biggest whiplash for bedrock vs java is usually the fact that java edition minecraft has the stamina system for attacking, so you can’t just button mash to attack or you waste durability and have lower attack damage.
Yeah, been trying out a few different options. Trying to use a controller on luanti has not been working.
I used Geyser / Floodgate on my Java Minecraft so my daughter could play with her friend who had Bedrock Minecraft on her Nintendo Switch.
They just removed obfuscation from Java Edition. If they even try to do a single stupid move - like with chat reporting a few years ago - it will be simply modded out of the game.
The only thing that they might be able to do is increase the price for buying the game, mess with the accounts or illegally change their EULA - without notifying anyone - again.
Bugrock Edition on the other hand is already a dumpster fire for years, so nobody really cares about that one in the first place…
As long as the java edition exists it’s still there.
Even if the java edition goes away, it will still be there.
If Java edition “goes away” it will just become a standalone community distributed platform frozen in development time.
What has the base game added in the past decade that anyone really wanted and wasn’t better in a mod?
“added in the past decade” is 1.9 to now (1.8.9 released on 9/12/2015, 1.9 released on 29/2/2016).
Things “that anyone really wanted” (By which I mean the highlights of Minecraft additions):
- in 1.9.x:
- The offhand and shields
- Attack cooldown
- Mending
Elytra(fireworks didn’t work on them until 1.11.1)- Removed Herobrine
- in 1.11.x:
- Shulker boxes
- Totems of undying
- Observers
- Firework elytra boosting
- in 1.12.x:
- Concrete
- Recipe book
- in 1.13.x:
- Swimming
- Bubble columns
Phantoms
- in 1.14.x:
- Rerolling villager trades
- Other villager improvements
- Raid farming for renewable totems and easy emeralds
- in 1.16.x:
- Netherite
- Piglin bartering
- Fast automatic food farm (Hoglins)
- in 1.17.x:
- Moss
- Copper
- Waxed Lightly Weathered Cut Copper Stairs
- in 1.19.x:
- Sculk sensors
- Allays (Non-stackable item sorting)
- in 1.20.x:
- Calibrated sculk sensor
- Amethyst sculk resonance
- Bamboo wood
- Armour trims
- in 1.21.x:
- Crafter
- Bundle
- Happy ghast
- Shelf
- Copper golem
ㅤ
Mods? The features I think mods probably would not have done equally or better, or would not have come up with something as unique, are:
- Offhand
- Removing Herobrine
- Raid farms
- Piglins
- Sculk sensors
ㅤ
Others that idk whether qualify for the list:
- Mending
- Recipe book
- Villager overhaul
- Moss
ㅤ
(I’m talking hypothetically about mods here because I have not played old modded (or old versions at all, the first Minecraft version I played was 1.13))
(This is just my opinion combined with comunity reception of things, I’m not trying to argue)
- in 1.9.x:
Nah the modding community would pop the fuck off. Half of the work of the mod devs is keeping up with version compatibility. Imagine they no longer have to worry about version changes ever again? They can just develop their mod and put all of their effort into the latest version of Minecraft.
the main issue will be if they do a major API update right before they do it. Remember the great “flattening”? We lost many great mods when they did that because of the amount of changes they did to base code while simultaneously changing every ID in the game, while forge was also actively undergoing a major API change in how it worked. So as a result many mods stopped being developed at 1.12.
If they did a massive API rewrite right before fully ending support for java, the community will either have to accept another divide or completly forgo the new update and stay locked on the previous.
Not sure if that is a good thing. Some of the best mods came out of someone finding a mod taking too long to update or the creator deciding to skip a version. They then created a new mod to fill that same role, and in some cases becoming the new defacto for that role.
Change is good for creativity, imo.
https://www.luanti.org/ has long surpassed anything Minecraft had going for it.
Luanti sucks in modding support compared to minecraft. Luanti mods cant override game code, so the patches to the game code are impossible with mods. Due to this limitation, even the basic things like custom controls or shader support cannot be added using mods.
Luanti sucks in modding support compared to minecraft.
I’m surprised to hear that was your experience
Modding means something very different in Luanti, and is a first class citizen.
Trees are a mod. The base game left them out, so we can mod in how we want “the concept of trees” to behave.
Luanti mods cannot override game code, so the patches to the game code are impossible with mods.
I get you didn’t enjoy it, but I think your comment misleads others.
The vast majority of the code in any Luanti game is in the mods. The last 5% is in the game engine, which itself can still be swapped out, as needed.
Having modded both games extensively, Luanti was a breathe of fresh air, to me.
Due to this limitation, even the basic things like custom controls or shader support cannot be added using mods.
I don’t care about shaders, so I cannot comment. Since Luanti manages mod sharing - keeping all clients in sync - maybe that creates challenges? Feels worth it to me.
As for custom controls, the Luanti mods on my server have plenty of custom controls, so I don’t know what you experienced? Maybe support wasn’t there when you tried it before?
To add to pinball:
…If one wants to code in shader support, shouldn’t they just PR it? This isn’t like Mojang where the source is set in stone.
You can just edit the game? Why would you want mods for an open-source game?
This is like saying “why do you need a plugins for an open source software, if you can just edit it?”.
If all of the custom stuff should be included in the game, then without modding support, ALL of the stuff should be patched into the game manually. Modding allows to easily add the content and functionality into the game, without editing the game code.
Yeah, but anyone willing to implement shaders for Luanti can just contribute it to the game itself. Then you wouldn’t need to do anything to get the support.
This is not how open-source development works. All the various mod authors can just include their additions in the game if it is open-source. And most Luanti games already include vastly more features than vanilla Minecraft because of that.
Other comment pretty much already said it, but I think anyone with hundreds or thousands of mods installed in a game can tell you that literally patching the game code would be a painful endeavor.
Even if you compile your own game and want to change one simple thing, it’s better if you can do it via a mod rather than directly editing the game code - this way you don’t get merge conflicts when pulling the updated source from git!
That wasn’t my point. Mods get developed because the game itself can’t be modified otherwise. The Luanti games that are like Minecraft include already a lot of functionality that is only available with mods in Minecraft and it doesn’t make much sense to ask for mods in this context.
Mods get developed because the game itself can’t be modified otherwise
Literally not the case.
Even in a game that you can directly modify, it’s easier to organize modifications by keeping them modular.
Not everyone wants everything in their game.
Luanti games that are like Minecraft include already a lot of functionality that is only available with mods in Minecraft and it doesn’t make much sense to ask for mods in this context.
It makes sense to ask for mod support because what if you want to extend the game functionality even further, without forcing your vision of the game on everyone (merging it into the upstream project) or having to patch it manually (or via some patch utility that still kinda sucks)
You don’t need a mod for that, you can just fork the game.
And then you’re left with hundreds of forks that are incompatible with each other. The whole point of mods is that they’re interoperable
You can just edit the game? Why would you want mods for an open-source game?
Luanti mod support is first class. The mod ecosystem is newer than Minecraft, but the mod architecture is dramatically nicer.
The whole discussion below here feels misinformative. Modding in Luanti games is great.
I think it is mostly that people have a very scewed idea what a mod means when we are not talking about a closed source single game like Minecraft.
It is probably better to compare Luanti to something like Roblox.
I tried minetest long ago and was not particularly impressed. Has the community grown big enough?
The “Minetest” you tried was likely just the barebones example game that used to ship with the engine. Since so many people got confused by that, they stopped distributing that example game with the engine and now you get asked what fully featured games you want on first start. Voxelibre is the one that is like Minecraft but better.
I tried minetest long ago and was not particularly impressed.
Until a the last couole of years, it wasn’t terribly impressive. It is, now.
Has the community grown big enough?
That’s a tough question. Minecraft is 3 of the 10 most poplar games of all time. (Measuring every version of Minecraft separately, several versions will crack most “Top 10” lists.)
So compared to Minecraft, the Luanti community is tiny.
But compared to other Indie games, it feels like Luanti is huge now.
Does it support Minecraft mods, or does it have to have them converted/made special for it?
Because that’s going to affect whether or not it has surpassed anything imo.
It has equivalents for most Minecraft mods (and more), but no, it is not directly compatible with Minecraft.
I think you should rather ask if Minecraft mods come even close to what Luanti games can do 😅
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It is a joke to compare Minecraft to Luanti because Lunati has significantly more features and game-types than you could ever get with mods in Minecraft. It is just a different development model where “mods” don’t make much sense.
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Yeah, I second this. Until luanti has the equivalent of GregTech: New Horizons I will stay with Minecraft. Not modern Minecraft, just whatever good modpacks I wanna play
Though, for that reason, I’d play luanti it it has its own “killer modpacks”. I play for the mods, not the base game, really
Personally, while I prefer Luanti (it is so much easier to mod and host and play), I don’t feel that Launti has reached parity with Minecraft’s best mods.
That said, it is really close, and really down to subjective preference at this point.
If you love trains, I think Minecraft comes up short, compared to Advanced Trains on Luanti.
If you love Redstone programming - actually, MeseCraft fixes so many poor early choices that Redstone is stuck with.
But if you love advancing through technology ages, you only have one or two good options in Luanti, whereas I think Minecraft has at least half a dozen - and I think the best Minecraft ones are easily better than the best Luanti ones…for now.
Is there anything like the ATM packs? Those are the majority of what I play, with ATM10TTS being my current playthrough
For an all-in-one playthrough, the two most popular are VoxelLibre and Mineclonia.
I perosnally prefer to roll my own mod set, but starting with a couple of mod packs.
One difference versus Minecraft - when I tried to play Luanti, I thought I needed to keep to just a few mods, to avoid conflicts or lag. I was wrong.
Mods feel way more efficient in Luanti, and almost never clash with each-other. I was able to go to town adding dozens of mods, on six year old PC hardware without any GPU.
There’s also cubyz and hytale.
Bedrock has been doing shitty monetisation for ages. Play Java, enjoy.
Like they couldn’t find ways to inject MTX into Java?
They could. But Java is much more moddable, so whatever they did the community would undo almost immediately.
Microsoft has been placing Bedrock before Java ever since they named it Java Edition, but Java has survived. I’m sure Bedrock is much more popular now, but I would be worried about Microsoft enshittifying Java further to push players to Bedrock, and any new microtransactions they figure out.
What a fantastic awareness campaign for Luanti!
Holy crap the map is 62,000 x 62,000 x 62,000?!?
Alright I’m gonna have to give this a try, I always felt the maps in Minecraft weren’t nearly deep enough.
Luanti is actually pretty great so far. Some of it is jank in the way that you can tell its made by people who make software not necessarily artists but its still a good time. A lot of effort has gone into it over the years and I appreciate its existence


















